6.1 List of differences between the U.S.Note: Since I do not have any access to another 3DS and a second copy of the game, I was not able to test the co-op multiplayer. It doesn’t hit their highest highs, but comes much closer than the other games in the New Super Mario Bros. 2 is a fine, quality Mario title that deserves a mention in the same breath as Nintendo’s finest 2D platformers. 2 doesn’t rewrite 2D Mario games, and is certainly not as inventive as last year’s Super Mario 3D Land, but using that as an excuse to write it off would be remiss. The 3D doesn’t add anything to the gameplay, but it’s endearing enough that I played most of the game with it on. In castles and ghost houses, it’s excellent, showing different layers of the background. In open environments, it doesn’t look as sharp, as the background is already far away. It blurs the background, creating the illusion of depth. However, the 3D effect is actually kind of awesome in certain levels.
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Graphically, NSMB2 doesn’t seem like much more than a cursory upgrade to New Super Mario Bros. 2 could last you much longer-somewhere around the 15-hour mark, or more. However, if you look for the secrets, collect Star Coins, and dabble in Coin Rush, New Super Mario Bros. You can do a basic, no-nonsense playthrough in around five hours. The game isn’t that long at first blush, with six worlds and some hidden stuff along the way.
3 and Super Mario World, but stands up well next to Mario’s superlative works. With fewer power-ups and a more focused direction, it lacks some of the intricacies of Super Mario Bros. 2’s level design is surprisingly creative, with labyrinthine ghost houses and challenging, offbeat levels. NSMB2 isn’t as hard as some of the first side-scrolling Mario games, but it keeps up a decent difficulty curve. The Star Coins are generally more hidden, and the game features many secret levels and alternate exits. Fortunately, the developers also took note of legitimate complaints about the New Super Mario Bros. Lives, often lamented as outdated in modern times, are basically made fun of, as the number you gather soars into the hundreds even if you aren’t that good at the game. The music, mostly borrowed and/or remixed from previous games, features a stupid amount of the synth voices that everyone hates so much.
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Unfortunately, there are no online leaderboards, which is a big missed opportunity.Īspects of the game make it seem like the developers might be making light of some series tropes. Your mileage may vary, but if you’re a high score fiend, it could consume your life, especially if you can find StreetPasses to give you more high scores to chase.
The Coin Rush mode adds an interesting high score mechanic that lengthens the experience beyond the single-player quest. It’d be nice if more rewards were tied to the counter-without them, the reward is merely finding a hidden area or a new trick and uncovering an embarrassment of riches. The million coin chase is kind of ridiculous (even the most coin-hungry players should barely get to 100,000 on their first run through the game), but the ongoing counter gives you enough of a tangible tease of progress. Coins are everywhere they’re out in the open and nestled away in numerous hidden locations. NSMB2’s focus on gold tweaks the structure of its levels. To an extent, the sequel is just more of the same, but with a pervasive cleverness that makes this new 3DS game more than the sum of its parts. 2 made the game seem like a retread of its DS precursor. With the exception of its gold aesthetic, most of the pre-release footage of New Super Mario Bros.